Talk:Morph Ovum

Super Chicken?
According to the official strategy guide, page 47, hitting a player who's already a chicken a second time with a morph ovum will make them into a faster and more powerful chicken. I don't have a quick and easy way to test this, but I have the feeling that, like some of the other claims in the guide, this is probably bogus since I haven't heard it anywhere else. Can anyone confirm or deny it? —The preceding unsigned comment was added by 72.79.222.65 (talk • contribs) 23:22, 8 July 2012.
 * It seems true! Look in P_INTER.C:

//--- // // FUNC P_ChickenMorphPlayer // // Returns true if the player gets turned into a chicken. // //---

boolean P_ChickenMorphPlayer(player_t *player) {	mobj_t *pmo; mobj_t *fog; mobj_t *chicken; fixed_t x;	fixed_t y;	fixed_t z;	angle_t angle; int oldFlags2;

if(player->chickenTics) {		if((player->chickenTics < CHICKENTICS-TICSPERSEC)			&& !player->powers[pw_weaponlevel2]) { // Make a super chicken P_GivePower(player, pw_weaponlevel2); }		return(false); }	if(player->powers[pw_invulnerability]) { // Immune when invulnerable return(false); }	pmo = player->mo; x = pmo->x; y = pmo->y; z = pmo->z; angle = pmo->angle; oldFlags2 = pmo->flags2; P_SetMobjState(pmo, S_FREETARGMOBJ); fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG); S_StartSound(fog, sfx_telept); chicken = P_SpawnMobj(x, y, z, MT_CHICPLAYER); chicken->special1 = player->readyweapon; chicken->angle = angle; chicken->player = player; player->health = chicken->health = MAXCHICKENHEALTH; player->mo = chicken; player->armorpoints = player->armortype = 0; player->powers[pw_invisibility] = 0; player->powers[pw_weaponlevel2] = 0; if(oldFlags2&MF2_FLY) {		chicken->flags2 |= MF2_FLY; }	player->chickenTics = CHICKENTICS; P_ActivateBeak(player); return(true); }


 * When a player is morphed into a chicken, if they were already a chicken (as determined by having a non-null value of chickenTics which is used as a countdown to end of transformation), then they are effectively given a Tome of Power. And indeed, the beak weapon has a powered-up mode. --Gez 12:17, 9 July 2012 (UTC)